Sunday, September 30, 2012
Saturday, September 29, 2012
Friday, September 28, 2012
Basic Path Pieces
Wasn't positive if the pillars are exactly what you are looking for but he are some examples.
I uploaded the path pieces to dropbox. The box pillars aren't up there yet, had to run to work.
Thursday, September 27, 2012
Monday, September 24, 2012
Effects List
Glowing pulse to know which pole is which
Sparks
Impact spark + dust
Magnetic liquid
Ground Impact - dust plume
Sparks
Impact spark + dust
Magnetic liquid
Ground Impact - dust plume
Sunday, September 23, 2012
Saturday, September 22, 2012
Main Character
Placeholder colors, and she still doesn't have a name? I like Karrin (Car-in). Anyway, commencing modeling tonight, just thought I'd show everyone the semi-final character (bag/belt hasn't been added yet, but she will have one).
<3
Charly
<3
Charly
aqueduct-simple
threw the one on the left in so you had a platform to work with (just took a picture of what could be done on the right).
Friday, September 21, 2012
Wednesday, September 19, 2012
some mural concepts
here's an idea of using like some murals to give hints to the player on how to use their staff, showing how the ancient civ used it. I like the idea of crystals that hang from the ceiling that will lift you up if you have the right polarity, or you can charge the boxes and they'd lift those too.
Main Character Concepts 2
I was playing around with different poses and styles for the designs people seemed to like. Let me know what you think. Personally I kind of like the girl.
pillar concepts
some pillar concepts for teh gamezorz. Can be used as props to move around or as ideas for architectural backgrounds and stuff.
Tuesday, September 18, 2012
demo progress
nothing awesome but it's the first five puzzles in unity ready for some play testing its only on one plane until the programing is finished
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