Friday, September 28, 2012

Basic Path Pieces



Wasn't positive if the pillars are exactly what you are looking for but he are some examples.





I uploaded the path pieces to dropbox.  The box pillars aren't up there yet, had to run to work.

Monday, September 24, 2012

Play-test Level Concept

Ignore all the perspective issues

Effects List

Glowing pulse to know which pole is which
Sparks
Impact spark + dust
Magnetic liquid
Ground Impact - dust plume

Sunday, September 23, 2012




Khai here are some buildings i liked the style of let me know what you think

camera view

fixed the auto jump now the camera needs to be fixed
made some good progress using itween on guiding the character on a path in a 2d 3d world he will folow the path and jump put im getting some weird auto jumping but its starting to work.

Saturday, September 22, 2012

Main Character

Placeholder colors, and she still doesn't have a name? I like Karrin (Car-in). Anyway, commencing modeling tonight, just thought I'd show everyone the semi-final character (bag/belt hasn't been added yet, but she will have one).
<3
Charly

aqueduct-simple

threw the one on the left in so you had a platform to work with (just took a picture of what could be done on the right).

Friday, September 21, 2012

Pillars


I did them a few ways at this point not sure which way is going to be in the final variation.

Wednesday, September 19, 2012

more inspirational art stuff



some mural concepts

here's an idea of using like some murals to give hints to the player on how to use their staff, showing how the ancient civ used it. I like the idea of crystals that hang from the ceiling that will lift you up if you have the right polarity, or you can charge the boxes and they'd lift those too.


Main Character Concepts 2

I was playing around with different poses and styles for the designs people seemed to like. Let me know what you think. Personally I kind of like the girl.

pillar concepts

some pillar concepts for teh gamezorz. Can be used as props to move around or as ideas for architectural backgrounds and stuff.


Tuesday, September 18, 2012

demo progress

nothing awesome but it's the first five puzzles in unity ready for some play testing its only on one plane until the programing is finished